![]() You’ve got your basic attacks and your smash moves, which take more time and precision to cue up and deliver but can inflict large amounts of damage. That’s not a problem in Rivals of Aether.Īether matches play out exactly as you’d expect them to: players beat the hell out of each other, increasing their damage percentages, which makes them easier to send flying off the screen to their deaths. formula and fancied itself a “demake.” One of the first comments on the game’s website complains that Super Smash Land feels a little slow. His first, Super Smash Land, was a free-to-play PC game that applied a Game Boy aesthetic to the Smash Bros. Still pressing Y to jump with an Xbox controller will feel odd to all but the most hardcore smashers, so thankfully the final game’s controls will be customizable.įor Fornace, who previously worked on Killer Instinct at Microsoft Studios, this isn’t his go around at producing a Smash Bros. But the hour counter on my play time with Melee did reach the triple digits, and I’ve done my fair share of smashing in follow-up Brawl and whatever it is you want to call the Wii U sequel. I can’t claim to count myself among the series’ legions of obsessive fans who sink hundreds of hours into each release and challenge each other at tournaments. One glance at Aether in action betrays its origins as a love letter to Nintendo’s mascot fighting franchise. Melee on Nintendo’s GameCube controller - to deduce as much. ![]() You don’t need to pick up a controller and press Y - the default jump button for Super Smash Bros. But there is a method to developer Dan Fornace’s madness here, even if it often led to my fighter performing different moves than I wanted him too.Īether is a fighting game, but it’s one designed to appeal to a specific slice of fighting game fans: those who enjoy Nintendo’s Super Smash Bros. This also officially added rollback netcode to the Steam version of the game for online 1v1s.Pressing an Xbox controller’s Y button to jump sounds crazy, and indeed it felt like as much during XBLA Fans’ E3 demo with Rivals of Aether. This added 4 workshop characters to the base roster: Mollo, Hodan, Pomme, and Olympia. On February 3, 2022, the Workshop Character Pack was released on Steam (January 31st on Switch). This bundled all of the DLC characters into the base roster, added better support for Steam Workshop (on the Steam version only), and added more modes. On September 24, 2020, Rivals of Aether Definitive Edition was released on both Steam and Nintendo Switch. Support for custom buddies, stages, and character skins was added later. In September 2019, Steam Workshop support was added, allowing anyone to create and play with custom characters. Ori and Shovel Knight were added as indie guest DLC characters. Rivals of Aether's initial release was Mafor PC and Augfor Xbox One.Īfter the initial release, several DLC characters were added to the game over the next few years. In 2015, the game entered early access on Steam. In August of 2014 it was announced that the game would be released on Xbox One as part of the Program. In July 2014 the game was announced along with the first two characters, Zetterburn and Orcane. Rivals of Aether began development in April of 2014. The connection speed number is also displayed in the lower right corner during character selection and actual fighting. ![]() A green number indicates a good connection a yellow or red number indicates a potentially laggy connection. When an opponent is found during matchmaking, the connection speed will be shown. Lobbies are a feature only on the Switch version, and allow players to created public or password protected lobbies that other players can join. Ranked matches work exactly the same as on PC. Casual matches can be 1v1, 2v2, or Free-for-All, and players can choose to only search for friends. On Nintendo Switch, players can play in Casual or Ranked matches. In Friendly matches, players can invite Steam Friends to play with and can choose to spectate games. ![]() In Ranked matches, players only face opponents who have a similar rank and all battles are 1v1. ![]() In Casual matches, players can choose to queue up for 1v1, Workshop 1v1, 2v2, or Free-for-All matches. On Steam, players have the option of playing in Casual, Ranked, or Friendly matches. Every other online mode currently uses peer-to-peer delay-based netcode. The game uses peer-to-peer rollback netcode for 1v1 online play. ![]()
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